CHES ENDGAMES
- Minimal pieces.
- Clear objectives (win, draw, avoid loss).
- Strategy/tactics to use.
- Mistakes to avoid.
♟️ Endgame Set 1: King and Pawn vs King
Position:
- White: King on e4, Pawn on e5
- Black: King on e6
🎯 Objective: Promote the pawn and win.
✅ Strategy:
- Opposition is key. Use your king to take control of key squares.
- Try to outflank the enemy king using "opposition" (stand one square apart directly).
- Bring your king in front of your pawn, not behind it.
❌ Mistakes to Avoid:
- Pushing the pawn too early before the king supports it.
- Allowing the enemy king to stay in front of the pawn.
♟️ Endgame Set 2: King and Rook vs King
Position:
- White: King and Rook
- Black: King alone
🎯 Objective: Force checkmate
✅ Strategy:
- Use the "box" method: push the black king to the edge by shrinking its space.
- Use rook to cut off ranks or files, then bring your king to help.
- Corner the king, then use rook + king to deliver mate on the edge.
❌ Mistakes to Avoid:
- Stalemating the king.
- Leaving the rook unprotected.
♟️ Endgame Set 3: King and Queen vs King
🎯 Objective: Checkmate
✅ Strategy:
- Use the queen to restrict the opponent king’s movement.
- Bring your king close for a basic queen + king mate.
- Deliver checkmate on the edge with queen protected by king.
❌ Mistakes to Avoid:
- Stalemate! Don’t trap the king with no legal moves without being in check.
- Avoid placing queen too close — keep it a knight's distance away.
♟️ Endgame Set 4: King and Pawn vs King and Pawn (Opposite Flanks)
Example:
- White pawn on a4, King on b3
- Black pawn on h5, King on g6
🎯 Objective: Win the race to promote.
✅ Strategy:
- Always calculate who queens first.
- Use the king to escort your pawn.
- Zugzwang can help win.
❌ Mistakes to Avoid:
- Chasing the enemy pawn when yours is faster to promote.
- Forgetting to block enemy king after you promote.
♟️ Endgame Set 5: King and Two Pawns vs King
🎯 Objective: Promote at least one pawn
✅ Strategy:
- Use connected passed pawns to support each other.
- Use the king to escort or block.
❌ Mistakes to Avoid:
- Pushing both pawns prematurely.
- Allowing king to capture the front pawn.
🧠 General Strategy Summary
Goal |
Strategy |
Common Mistakes |
Win with pawn |
Gain opposition, escort pawn |
Pushing too early |
Win with rook |
Use the box method, control space |
Rushing to checkmate, stalemates |
Avoid stalemate |
Leave room for king to move unless mating |
Overeager checks |
Promote first |
Count tempos, lead with king if needed |
Getting distracted by enemy pawn |
Convert advantage |
Simplify while keeping key winning patterns |
Trading into drawn endgames |
START FRESH
To start a fresh endgame with two pieces (assets) on Chess.com and play as White against the computer, follow these steps:
✅ Method: Use the "Custom Position" Feature
Go to https://www.chess.com/analysis
Click “Edit Board” (top right of the board area)
Set up your custom endgame:
- Clear the board using the “Clear Board” button.
- Add your White King and White Pawn (or other piece).
- Add the Black King, or any setup you want.
- Make sure to place both kings, or the board won't be valid.
Set who moves first (choose White, in your case)
Click “Play Computer” (button appears once you finish setting up the position)
Select Difficulty Level for the computer
Start playing as White.
📝 Example: King and Pawn vs. King
You could set up:
- White King on e4
- White Pawn on d5
- Black King on e6
Then click “Play Computer” to begin.
MORE ENDGAMES
Here are a few classic and instructive endgame setups you can try on Chess.com using the Custom Position feature:
♟️ 1. King and Pawn vs King
Goal: Learn opposition, promotion techniques.
- White King: e4
- White Pawn: d5
- Black King: e6
- White to move
🧠 Tip: Practice the “rule of the square” and opposition here.
♞ 2. King and Knight vs King and Pawn
Goal: Prevent the enemy pawn from promoting.
- White King: f4
- White Knight: e2
- Black King: f6
- Black Pawn: d4
- Black to move
🧠 Tip: Learn how to stop passed pawns using the knight.
♜ 3. Rook and King vs King
Goal: Practice the basic checkmate.
- White King: e1
- White Rook: h1
- Black King: e5
- White to move
🧠 Tip: Learn the “box” and “ladder” techniques to force checkmate.
♛ 4. Queen and King vs King
Goal: Practice the fastest checkmate pattern.
- White King: e1
- White Queen: d4
- Black King: f6
- White to move
🧠 Tip: Use the queen to restrict the king and bring your king closer.
♖♙ 5. Rook and Pawn vs Rook
Goal: Learn Lucena and Philidor positions.
Lucena Position (Winning Technique):
- White King: d6
- White Rook: a6
- White Pawn: d7
- Black King: e8
- Black Rook: h1
- White to move
🧠 Tip: Try building a "bridge" to help the pawn promote.
Great! Here are more classic endgames every chess player should learn, with step-by-step winning strategies so you can play confidently and practice on Chess.com.
♛ 1. Queen vs. King (Simple Checkmate)
Setup:
- White Queen: d4
- White King: e1
- Black King: f6
- White to move
🧠 Strategy:
- Use your queen to cut off ranks/files, not to give checks immediately.
- Bring your king closer to the enemy king.
- Once the king is restricted to a corner, deliver checkmate with queen + king.
Example Moves:
1. Qd5 (cuts off the king)
2. Ke2, Ke3, Ke4... (bring king closer)
3. Qg5+ Kh7
4. Kf6 Kg8
5. Qg7# (checkmate)
♜ 2. Rook vs. King (Ladder Checkmate)
Setup:
- White Rook: h1
- White King: e1
- Black King: e5
- White to move
🧠 Strategy:
- Use the rook to push the king back, one rank at a time.
- Keep your king safe while you do this.
- Eventually, pin the king on the back rank and deliver mate.
Ladder Example:
1. Rh5+ Kd4
2. Kd2 Kc4
3. Rh4+ Kb3
4. Kd3 Ka3
5. Kc3 Ka2
6. Ra4+ Kb1
7. Ra3 Kc1
8. Ra1# (checkmate)
♟️ 3. King and Pawn vs. King (Promotion with Opposition)
Setup:
- White Pawn: e5
- White King: e4
- Black King: e6
- White to move
🧠 Strategy:
- Use opposition: Force the black king away using king moves.
- March the pawn to promote.
Example Moves:
1. Kd4 (opposition)
2. e6 (advance when king has cleared)
3. Ke5, Kd6
4. e7, e8=Q (win)
♝ 4. Bishop and King vs. Knight and King (Drawish, but practice)
Setup:
- White Bishop: f4
- White King: e4
- Black Knight: e6
- Black King: d7
- White to move
🧠 Strategy:
- Try to control diagonals and limit knight moves.
- Trade pieces or reach a fortress.
- This often ends in draw unless there's a mistake.
♞ 5. King and Knight vs. King and Pawn
Setup:
- White Knight: f3
- White King: e5
- Black Pawn: g4
- Black King: f5
- White to move
🧠 Strategy:
- Bring king in front of the pawn.
- Use the knight to control squares around it.
- Avoid zugzwang (being forced into a bad move).
- Knight is not good at stopping pawns on edge files, so act fast.
Example Idea:
1. Nd4+ Kg6
2. Kf4 Kh5
3. Ne2 Kh4
4. Ng3 Kh3
5. Ne2 g3
6. Kf3 Kh2
7. Nxg3 (win)
WINNING STRATEGY
Let’s walk through the winning strategy for one of the most instructive endgames: the Lucena Position (Rook + Pawn vs Rook) — a must-know technique!
🏰 Lucena Position: Winning Strategy
🔷 Position Setup:
- White King: d6
- White Rook: a6
- White Pawn: d7
- Black King: e8
- Black Rook: h1
- White to move
You can set this up using the Chess.com Analysis Board (as explained earlier).
🎯 Goal:
Promote your pawn to a queen despite checks by the enemy rook.
🔑 Winning Idea: Build a "bridge" using your rook to shield your king and pawn.
✅ Step-by-Step Strategy:
Step 1: Move King to e6
Move the White King in front of the pawn:
You’re preparing to promote the pawn.
Step 2: Black usually checks
Example:
Step 3: Use your rook as a shield ("build the bridge")
Move your rook to block the checks:
This is the key idea — you "build a bridge" on the 6th rank.
Now Black has no way to stop your pawn safely.
Step 4: Push the Pawn
Once checks are blocked and your king is safe, promote:
💡 Summary (Lucena “Bridge Building”):
- Get the king in front of the pawn.
- Rook stays ready to block checks from the side.
- After king safety is ensured, promote the pawn.
DIAGRAMS
Here are diagrams (described visually) and FEN strings for you to easily load and practice these classic endgames on Chess.com or any chess engine.
♛ 1. Queen vs. King
Goal: Checkmate with Queen and King
White to move
📍 Diagram (Text):
8 [ . . . . . . . . ]
7 [ . . . . . . . . ]
6 [ . . . . . k . . ]
5 [ . . . . . . . . ]
4 [ . . . Q . . . . ]
3 [ . . . . . . . . ]
2 [ . . . . . . . . ]
1 [ . . . . K . . . ]
a b c d e f g h
🔢 FEN:
8/8/5k2/8/3Q4/8/8/4K3 w - - 0 1
♜ 2. Rook vs. King (Ladder Mate)
Goal: Checkmate using ladder technique
White to move
📍 Diagram (Text):
8 [ . . . . . . . R ]
7 [ . . . . . . . . ]
6 [ . . . . . . . . ]
5 [ . . . . k . . . ]
4 [ . . . . . . . . ]
3 [ . . . . . . . . ]
2 [ . . . . . . . . ]
1 [ . . . . K . . . ]
a b c d e f g h
🔢 FEN:
7R/8/8/4k3/8/8/8/4K3 w - - 0 1
♟️ 3. King and Pawn vs. King (with Opposition)
Goal: Promote pawn using opposition
White to move
📍 Diagram (Text):
8 [ . . . . . . . . ]
7 [ . . . . . . . . ]
6 [ . . . . k . . . ]
5 [ . . . . P . . . ]
4 [ . . . . K . . . ]
3 [ . . . . . . . . ]
2 [ . . . . . . . . ]
1 [ . . . . . . . . ]
a b c d e f g h
🔢 FEN:
8/8/4k3/4P3/4K3/8/8/8 w - - 0 1
♖♙ 4. Lucena Position (Rook + Pawn vs. Rook)
Goal: Build a bridge to promote
White to move
📍 Diagram (Text):
8 [ . . . . . . . . ]
7 [ . . . P . . . . ]
6 [ R . . K . . . . ]
5 [ . . . . . . . . ]
4 [ . . . . . . . . ]
3 [ . . . . . . . . ]
2 [ . . . . . . . . ]
1 [ . . . . . . . r ]
a b c d e f g h
🔢 FEN:
8/3P4/R2K4/8/8/8/8/7r w - - 0 1
♞ 5. Knight vs. Pawn
Goal: Stop pawn before it promotes
White to move
📍 Diagram (Text):
8 [ . . . . . . . . ]
7 [ . . . . . . . . ]
6 [ . . . . . . . . ]
5 [ . . . . . . . . ]
4 [ . . . . . . p . ]
3 [ . . . . . N . . ]
2 [ . . . . . . . . ]
1 [ . . . . . . . . ]
a b c d e f g h
🔢 FEN:
8/8/8/8/5p2/5N2/8/8 w - - 0 1
✅ How to Use the FEN:
On Chess.com:
- Go to https://www.chess.com/analysis
- Click “Edit Board”
- Click “FEN” (bottom-left)
- Paste the desired FEN
- Click “Play Computer” or “Start Analysis”
FEN
Absolutely! Let's break down FEN (Forsyth-Edwards Notation) — a standard way to describe a chess position in a single line.
🧠 FEN Overview
A FEN string has 6 parts, separated by spaces:
<1> Piece placement
<2> Active color
<3> Castling availability
<4> En passant target square
<5> Halfmove clock
<6> Fullmove number
✅ Example:
Here’s a sample FEN string from a King & Pawn vs. King endgame:
8/8/4k3/4P3/4K3/8/8/8 w - - 0 1
Let’s decode this:
🔹 1. Piece Placement
This shows the board row by row, from rank 8 (top) to rank 1 (bottom).
- Numbers = empty squares (e.g., "8" means 8 empty squares)
Letters = pieces:
- K = White King, k = Black King
- P/p = Pawn, R/r = Rook, etc.
Here’s how it maps:
Rank 8: 8 → all empty
Rank 7: 8 → all empty
Rank 6: 4k3 → 4 empty, black king, 3 empty
Rank 5: 4P3 → 4 empty, white pawn, 3 empty
Rank 4: 4K3 → 4 empty, white king, 3 empty
Ranks 3,2,1: 8 → all empty
🔹 2. Active Color
w
→ White to move
b
→ Black to move
🔹 3. Castling Availability
🔹 4. En Passant Target Square
- If a pawn just moved two steps, this shows the square that could be captured by en passant.
- Otherwise
-
.
🔹 5. Halfmove Clock
- Number of halfmoves since the last pawn move or capture (for the 50-move draw rule).
🔹 6. Fullmove Number
- The game’s move number (starts at 1 and increments after Black’s move).
✅ Summary of Piece Letters
Letter |
Piece |
Color |
K |
King |
White |
Q |
Queen |
White |
R |
Rook |
White |
B |
Bishop |
White |
N |
Knight |
White |
P |
Pawn |
White |
k/q/r/b/n/p |
Same pieces |
Black |
Clock Basics in Chess
Using the clock in chess—whether you're playing online (like on Chess.com) or over-the-board—is all about managing your time limit wisely.
⏰ Clock Basics in Chess
A chess clock has two timers, one for each player. Only one clock runs at a time — the active player's.
🔸 Key Clock Terms:
- Initial time: Starting time (e.g., 10 minutes)
- Increment: Extra seconds added after each move (e.g., +5s)
- Delay: Wait time before your clock starts counting down
📱 How to Use the Clock on Chess.com
✅ To Set the Clock:
- Go to https://www.chess.com/play/computer or choose “New Game”
- Click “Time” when setting up a match
Choose:
- Bullet (1–2 mins)
- Blitz (3–5 mins)
- Rapid (10+ mins)
- Custom – Set your own base time and increment (e.g., 10|5 means 10 minutes + 5 seconds per move)
✅ During the Game:
- When it’s your turn, your timer counts down
- After your move, the clock switches to your opponent
- If time reaches 0, you lose on time (unless opponent has insufficient material to checkmate—then it’s a draw)
🔄 Types of Clocks and Their Use
Type |
Example |
Meaning |
|
|
Classical |
30 |
0 |
30 minutes per player, no increment |
|
Increment |
10 |
5 |
10 minutes + 5 seconds added after every move |
|
Delay |
15 |
10 delay |
15 mins each, but clock waits 10 secs before counting |
|
Bullet |
1 |
0 |
1-minute total per player — ultra fast |
|
Blitz |
3 |
0 or 5 |
0 |
Fast-paced game |
Rapid |
10 |
0 or 15 |
10 |
For learning, thinking, or practice |
🎯 Practical Tips for Using the Clock
- Play faster in the opening — don't waste time on well-known moves
- Think on opponent’s time — plan ahead while they’re deciding
- Use increments wisely — even a 5-second increment lets you survive in endgames
- Don’t premove blindly — in time scrambles, it can cost material
- In endgames, use time to calculate forcing lines
Chess.com endgame challenge with a countdown timer to simulate real play
Great! Here's how to set up a custom endgame challenge on Chess.com with a countdown timer so you can practice endgames against the computer under real-time pressure:
🧩 ✅ Step-by-Step: Set Up a Timed Endgame Challenge on Chess.com
🔗 Direct Link to Start:
➡️ https://www.chess.com/analysis
⚙️ Steps:
Click "Edit Board" (top-right)
Clear the board (bottom of the editor)
Set up your endgame position — For example:
🔹 Lucena Position:
- White King: d6
- White Rook: a6
- White Pawn: d7
- Black King: e8
- Black Rook: h1
- White to move
🪄 Or paste this FEN:
8/3P4/R2K4/8/8/8/8/7r w - - 0 1
Click "Play vs Computer" (green button appears once a valid position is set)
Choose:
🎯 What This Simulates:
- Real clock pressure
- Decision-making under time
- Winning technique rehearsal
Ideal for training:
- Lucena Position
- Queen vs King
- King and Pawn vs King
- Rook and King vs King
⚡ Bonus: Example Challenges to Paste in FEN
🏁 Queen vs King Checkmate:
8/8/5k2/8/3Q4/8/8/4K3 w - - 0 1
🏁 King and Pawn vs King (Opposition Practice):
8/8/4k3/4P3/4K3/8/8/8 w - - 0 1