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Activity | Description | Duration |
---|---|---|
Lessons | From Learn > Lessons | 15 mins |
Puzzles | From Learn > Puzzles | 10 mins |
Game | Play Rapid (vs Human or Bot) | 1 game |
Review | Analyze game afterwards | 5–10 mins |
Here are the three essential tactical ideas in chess with simple explanations and examples so you can spot and use them in your games.
A pin is when a piece can’t move because doing so would expose a more valuable piece behind it.
You "pin" a piece to a king, queen, or rook behind it.
White: Bishop on b5
Black: Knight on c6, King on e8
The bishop pins the knight because the knight can't move — it would expose the king!
Only bishops, rooks, and queens can pin — because they move in straight lines.
A fork is when one piece attacks two or more enemy pieces at the same time.
Forks create a situation where you will win material, because the opponent can’t save both pieces.
White: Knight on e5
Black: King on g6, Rook on f7
Nf7+ → Forks the king and rook.
Any piece, but knights are most famous for forking due to their unique L-shaped movement.
A skewer is the opposite of a pin. You attack a more valuable piece in front, and when it moves, you capture the less valuable piece behind.
A skewer forces the valuable piece to move away and lose the one behind it.
White: Queen on h5
Black: King on g7, Rook on h8
Qh5+ → King moves, then Qxh8.
Bishops, rooks, and queens.
Tactic | Attacks | Purpose | Typical Piece |
---|---|---|---|
Pin | Weaker piece in front of stronger one | Immobilize, later capture | Bishop, Rook, Queen |
Fork | Two or more pieces at once | Win material | Knight (most common) |
Skewer | Valuable piece in front of weaker one | Force movement, capture | Rook, Bishop, Queen |
Here's a beginner-friendly list of common chess openings and defenses that every starter should know. These are foundational patterns and moves that lead to a strong position early in the game.
These begin with 1.e4 (King's Pawn) or 1.d4 (Queen's Pawn).
Italian Game
1.e4 e5 2.Nf3 Nc6 3.Bc4
➤ Quick development and pressure on f7.
Ruy Lopez (Spanish Opening)
1.e4 e5 2.Nf3 Nc6 3.Bb5
➤ Builds pressure on knight, controls center.
Scotch Game
1.e4 e5 2.Nf3 Nc6 3.d4
➤ Aggressive central breakthrough.
King’s Gambit
1.e4 e5 2.f4
➤ Sacrifices pawn for quick attack.
Vienna Game
1.e4 e5 2.Nc3
➤ Flexible development with f4 idea.
Queen’s Gambit
1.d4 d5 2.c4
➤ Offers a pawn for center control.
London System (Solid Setup)
1.d4 d5 2.Nf3 Nf6 3.Bf4
➤ Safe, easy-to-learn system for white.
Colle System (Beginner-friendly)
1.d4 d5 2.Nf3 Nf6 3.e3
➤ Simple and solid development.
Trompowsky Attack
1.d4 Nf6 2.Bg5
➤ Avoids mainstream theory; early pressure.
Sicilian Defense
1.e4 c5
➤ Sharp counterplay, very popular.
French Defense
1.e4 e6
➤ Solid with counterattack chances.
Caro-Kann Defense
1.e4 c6
➤ Very solid, slower pace game.
Pirc Defense
1.e4 d6 2.d4 Nf6 3.Nc3 g6
➤ Hypermodern style; counterattack later.
Scandinavian Defense
1.e4 d5
➤ Directly challenges the center.
King’s Indian Defense
1.d4 Nf6 2.c4 g6 3.Nc3 Bg7
➤ Allows white to build center, then counter.
Nimzo-Indian Defense
1.d4 Nf6 2.c4 e6 3.Nc3 Bb4
➤ Pins knight, strong positional themes.
Queen’s Gambit Declined
1.d4 d5 2.c4 e6
➤ Solid and classical defense.
Slav Defense
1.d4 d5 2.c4 c6
➤ Solid and less theoretical than others.
Dutch Defense
1.d4 f5
➤ Aggressive, but slightly risky.